![]() What you're seeing now is what you'll have going forward. So in that case no, it won't get to be more like FFT as it goes along. So to answer your original question, I think you just disagree with some fundamental choices of the SF system. But once a battle line is drawn it tends to be more static than FFT. ![]() Like, comment and subscribe if you havent alr. With SF it's more about overall positioning, as well as baiting out enemy units and keeping your more fragile members protected. ShiningForce SegaGenesis RPGCheck out my tier list for all of the characters in the original Shining Force. With FFT positioning becomes the dance between your units and enemy units on an individual level. And the nature of positioning is different between the two games. SF is more about taking a series of imperfect pieces and seeing if you can forge a working cohesive whole. FFT is all about how well you can build your army and create this unbeatable force that plays off each other's strengths. Really, FFT and SF try to accomplish different things. Some of the characters from Shining Force Gaiden The Video Game Art Archive Support us on Patreon. Get inspired by our community of talented artists. It gives you that much more incentive to correctly position your troops and lead a balanced army. Want to discover art related to shiningforce Check out amazing shiningforce artwork on DeviantArt. Now there's an actual Fire Emblem-style weapons triangle in place. Previous entries made the difference between a sword and an axe and a lance essentially cosmetic. Listen to this man, Sega The Shining Force series has a special place in the heart of many a Sega fan, but Camelot Software Planning (previously known as Sonic Software Planning) - the main. ![]() The limited weapons are actually a good thing in this iteration of Shining Force. The purpose of range is to allow you to get more hits in against a target and utilize meat shields, rather than to soften up a target before moving in, due to couner attacks being relatively rare. It also means that your melee fighters don't run the risk of being completely plastered at range before they can get in. At the same time, it also makes you more vulnerable to group magic, so you have to balance it. Heir of Zendor: The Legend and The Land After the great battles were fought, Terra Sancta was the only planet with 'liquid gold' (water) remaining. It has three main characters, one for each scenario, and the two that you're not controlling in any given scenario will talk like normal characters. A gritty high tech world where the art of electronic intelligence and covert surveill. The range of 2-3 on bows and magic means that you have to have more consideration for positioning chokepoints can do more for you. Heroic Mime: Taken this to ludicrous levels.
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